Nobody likes playing for three or four hours straight only to realize that all your progress is going to be lost. We know it's difficult to disclose all the features of a game on your box, and we know it's partially are job to provide this kind of information to our readers, but perhaps there's something more developers can do? In such a severe case like this I would think a nice little disclosure when selecting the mode would apply. The developers really ruined World at War. And we wanted to play split screen on xbox live too, and of course you can't do that either. And we just recently realized that we can't save it after we made it to the fourth level. The only reason we bought it was for the co-op. This is highly misleading, to the point of being a bait and switch to the consumer. Co-Optimus member Lo_Rez writes:ĬOD:WAW is not a true co-op game if you cannot SAVE your co-op game. Our forums are filled with folks furious about this missing feature. Even though we pointed out the problem in our review of the game as well as an episode of our podcast, people are still getting bitten by it. But that's just what the developers are asking of split screen players as there's simply no way to save your progress in this co-op mode. While Call of Duty: World at War isn't a very long game, it's not one that can easily be played in one sitting. Finally a Call of Duty game with co-op! And even though we reviewed the game fairly positively there are some glowing problems, specifically with the split screen mode. Then the Zombie mode was announced and we jigged with excitement. When Call of Duty: World at War was announced to have a four player co-op mode as well as split screen play, we were all pretty happy.
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